Updating iOS apps
MikeKerner at roadrunner.com
Wed Oct 2 11:36:41 EDT 2013
TestFlight (not testApp - sorry) also lets the users pull the app update,
so it's like using the app store without using the app store. As he
mentioned, if you're going to be at 99 users or under, you can just put
their devices on your developer profile and and testFlight will put the
relevant profile on their device so they can execute your app.
Once you're over 99, you need to purchase an Enterprise license, to do your
own private distribution.
On Wed, Oct 2, 2013 at 11:34 AM, Mike Kerner <MikeKerner at roadrunner.com>wrote:
> Monte has a tool that integrates with testApp, which lets me notify my
> users of updates. Then I give the users a certain period of time before
> the app locks them out if they don't update.
> On Tue, Oct 1, 2013 at 5:50 PM, Monte Goulding <
> monte at sweattechnologies.com> wrote:
>> On 02/10/2013, at 7:23 AM, Andrew Kluthe <andrew at ctech.me> wrote:
>> > How is ad-hoc deployment handled on iOS with livecode? I recall
>> > on the list from some time ago about being able to deploy test code to
>> > devices via dropbox.
>> If it's not on the app store (you have an enterprise program or are using
>> a development profile) then yes you can do this fine. However, you would
>> still need to handle new versions of the engine or externals so in the end
>> it might be simpler to use a service like test flight to rapidly notify of
>> updates and distribute your app. The advantage of having some form of
>> auto-updater though is that hotfixes can be automatically integrated rather
>> than requiring users to do anything. Another option might be to disable
>> your app until users install the latest version although if you're updating
>> as frequently as you mention that would get pretty annoying... You possibly
>> want some combination of both.
>> Monte Goulding
>> M E R Goulding - software development services
>> mergExt - There's an external for that!
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> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
> and did a little diving.
> And God said, "This is good."
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
and did a little diving.
And God said, "This is good."
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