AnimationEngine pending messages

Scott Rossi scott at tactilemedia.com
Fri May 24 13:27:49 EDT 2013


Just because it's in the dictionary doesn't mean I've seen it :-)

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design

On May 24, 2013, at 10:10 AM, John Dixon <dixonja at hotmail.co.uk> wrote:

> Scott...
> 
> like
> 
> on cancelThisMsg tMsg
>   put the pendingmessages into tPendingMsgs
>   IF tMsg is in tPendingMsgs then
>      repeat for each line x in tPendingMsgs
>         if tMsg is in x then cancel item 1 of x
>      end repeat
>   end if
> end cancelThisMsg
> 
> from the notes in the dictionary..:-)
> 
>> Subject: Re: AnimationEngine pending messages
>> From: scott at tactilemedia.com
>> Date: Fri, 24 May 2013 10:05:49 -0700
>> To: use-livecode at lists.runrev.com
>> 
>> May not make a difference, but have you already tried:
>> 
>> repeat for each line x in the pendingMessages
>> 
>> I'm asking only because I haven't seen message canceling done by putting the messages in a variable first.
>> 
>> Regards,
>> 
>> Scott Rossi
>> Creative Director
>> Tactile Media, UX Design
>> 
>> On May 24, 2013, at 8:34 AM, Thomas McGrath III <mcgrath3 at mac.com> wrote:
>> 
>>> I am having trouble canceling the pending messages that are built up with use of AE in my mobile app. I have a series of AE commands on card open but want to stop them all when moving to a new card. Even in the IDE with the pending messages/message box open I can only delete one line of the pending messages and then a new message keeps coming after a bit. Is there a way to absolutely stop ALL of them that I am missing?
>>> 
>>> I am trying this in my openCard handler but they still seem to stack up.
>>>  put the pendingmessages into tPendingMsgs
>>>    repeat for each line x in tPendingMsgs
>>>         cancel item 1 of x
>>>    end repeat
>>> 
>>> Thanks
>>> 
>>> Tom
>>> 
>>> -- Tom McGrath III
>>> http://lazyriver.on-rev.com
>>> mcgrath3 at mac.com
>>> 
>>> 
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