More about audio-video

Robert Sneidar slylabs13 at me.com
Wed Jan 23 16:31:56 EST 2013


I think poor Jacque is in one of those situations where the requirements for her project are self contradictory. An extreme example might be if someone wanted me to write a game that was completely portable, and required advanced 3D graphics capabilities, but had to work without requiring the use of a 3D graphics card. I would have to find a polite way to say, "You people are out of your minds." 

To say it needs to be portable, play audio and video, and you cannot require the installation of any software is perhaps a bridge to far. Does any other development environment have the capability to natively embed audio and video codecs in a portable app and use them even if they are not installed in a system? I think this is a limitation of making something portable, and not a deficiency of LC proper. my 2 ¢. 

Bob



On Jan 23, 2013, at 4:37 AM, Roger Eller wrote:

> On Jan 23, 2013 12:07 AM, "J. Landman Gay" wrote:
>> 
>> On 1/22/13 10:56 PM, J. Landman Gay wrote:
>>> 
>>> On 1/22/13 9:46 PM, Roger Eller wrote:
>>>> 
>>>> I think MPEG1 & 2, as well as AVI.
>>> 
>>> 
>>> It can't just be MPEG1 and 2, can it?
>>> 
>> 
>> Never mind, I see that's exactly what you meant. MPEG 1 and 2 and AVI.
>> 
>> That's pretty bad.
>> 
>> --
>> Jacqueline Landman Gay
> 
> I don't blame Microsoft though. These were the formats of that time. I
> believe MetaCard could play them. RunRev has dropped the ball with desktop
> parity long ago. Of course Linux has fallen farthest behind, requiring
> Xanim to play the old formats.
> 
> ~Roger





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