Physics Engine support

Roger Eller roger.e.eller at sealedair.com
Wed Feb 27 22:48:42 EST 2013


USB communication instead of old serial modem stuff?  Native bluetooth
control?  English syntax for arduino?  True MS SQL for Enterprise?

~Roger
On Feb 27, 2013 8:18 PM, "Monte Goulding" <monte at sweattechnologies.com>
wrote:

> Seriously wondering if we need another goal out there now. We are only 15k
> off running out of stuff to strive for... What's the next carrot?
>
> --
> M E R Goulding
> Software development services
>
> mergExt - There's an external for that!
>
> On 28/02/2013, at 12:10 PM, Monte Goulding <monte at sweattechnologies.com>
> wrote:
>
> > Mmmm.... Inkscspe! Thanks Kevin!
> >
> > --
> > M E R Goulding
> > Software development services
> >
> > mergExt - There's an external for that!
> >
> > On 28/02/2013, at 11:42 AM, Kevin Miller <kevin at runrev.com> wrote:
> >
> >> I will be asleep shortly. I am the only one left up so I am unable to
> get
> >> anyone on the dev team to provide much more info. I've been party to
> >> various discussions on this but I should really check with them on the
> >> final plan for it. This blurb I have from a management doc and it is up
> to
> >> date but it doesn't provide much more than is up on the site
> unfortunately:
> >>
> >> The target of this goal is to provide a replacement for the existing
> >> Œgraphic¹ object. The new object (referred to at present as a Œshape¹)
> >> would use sub-pixel positioning and standard 2d vector paths.
> >> Additionally, the idea of a Œgroup¹ shape type would be used to allow
> >> nested rendering - the ultimate goal being that the Œshape¹ object be
> able
> >> to import and display SVG. This is (essentially) an entirely
> >> platform-independent project with most of the work going into the syntax
> >> and semantics of the object, and the SVG importer.
> >>
> >>
> >> Kind regards,
> >>
> >> Kevin
> >>
> >> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
> >> LiveCode: Everyone can code
> >>
> >>
> >>
> >>
> >> On 28/02/2013 00:30, "Monte Goulding" <monte at sweattechnologies.com>
> wrote:
> >>
> >>> Kevin seeing as you refuse to heed my advice to take a sleeping pill
> >>> could you elaborate on the vector object a bit more. Anything you can
> >>> share would be great. The other thing I'm wondering is will any of this
> >>> stuff improve scrolling groups on iOS?
> >>>
> >>> --
> >>> M E R Goulding
> >>> Software development services
> >>>
> >>> mergExt - There's an external for that!
> >>>
> >>> On 28/02/2013, at 11:26 AM, Kevin Miller <kevin at runrev.com> wrote:
> >>>
> >>>> It does. That's the big challenge with the Physics stretch goal and
> its
> >>>> vital to so many apps. Just hooking in the physics engine isn't so
> hard.
> >>>> The GPU is where it is at, or rather, where it needs to be for this
> sort
> >>>> of stuff to work well.
> >>>>
> >>>> Kind regards,
> >>>>
> >>>> Kevin
> >>>>
> >>>> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
> >>>> LiveCode: Everyone can code
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> On 28/02/2013 00:13, "Scott Rossi" <scott at tactilemedia.com> wrote:
> >>>>
> >>>>> I am fully excited.  With all due respect to Richard, I share his
> need
> >>>>> for reliable video playback, but physics and better (?) vector
> support
> >>>>> is
> >>>>> substantially appealing, and makes LiveCode a viable contender in
> games
> >>>>> and simulation spaces, where currently it is not. A bigger market,
> and
> >>>>> more users.
> >>>>>
> >>>>> My bigger overall issue is display performance.  Physics, improved
> >>>>> video
> >>>>> playback, and pretty much displaying everything on screen needs
> better
> >>>>> performance.  Am hoping the new changes bring about a new display
> >>>>> architecture or whatever is needed to make LiveCode worthy of all
> these
> >>>>> great new features.
> >>>>
> >>>>
> >>>>
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> >>
> >>
> >>
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