Physics Engine support

Mark Talluto userev at canelasoftware.com
Wed Feb 27 19:58:18 EST 2013


Thanks.


Best regards,

Mark Talluto
canelasoftware.com


On Feb 27, 2013, at 4:44 PM, Kevin Miller <kevin at runrev.com> wrote:

> Unfortunately to answer that one I really do need someone from dev. My
> apologies.
> 
> Kind regards,
> 
> Kevin
> 
> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
> LiveCode: Everyone can code
> 
> 
> 
> 
> On 28/02/2013 00:33, "Mark Talluto" <userev at canelasoftware.com> wrote:
> 
>> Since we are asking Kevin to stay awake a little longer, I have a
>> question as well.
>> 
>> I am one of those that is in need for improved media support for all
>> platforms.  The brief write up does not mention the camera for desktop.
>> Will the new media support include modern support for the camera on
>> desktop for video recording?
>> 
>> 
>> Best regards,
>> 
>> Mark Talluto
>> canelasoftware.com
>> 
>> 
>> 
>> On Feb 27, 2013, at 4:30 PM, Monte Goulding <monte at sweattechnologies.com>
>> wrote:
>> 
>>> Kevin seeing as you refuse to heed my advice to take a sleeping pill
>>> could you elaborate on the vector object a bit more. Anything you can
>>> share would be great. The other thing I'm wondering is will any of this
>>> stuff improve scrolling groups on iOS?
>>> 
>>> --
>>> M E R Goulding
>>> Software development services
>>> 
>>> mergExt - There's an external for that!
>>> 
>>> On 28/02/2013, at 11:26 AM, Kevin Miller <kevin at runrev.com> wrote:
>>> 
>>>> It does. That's the big challenge with the Physics stretch goal and its
>>>> vital to so many apps. Just hooking in the physics engine isn't so
>>>> hard.
>>>> The GPU is where it is at, or rather, where it needs to be for this
>>>> sort
>>>> of stuff to work well.
>>>> 
>>>> Kind regards,
>>>> 
>>>> Kevin
>>>> 
>>>> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
>>>> LiveCode: Everyone can code
>>>> 
>>>> 
>>>> 
>>>> 
>>>> On 28/02/2013 00:13, "Scott Rossi" <scott at tactilemedia.com> wrote:
>>>> 
>>>>> I am fully excited.  With all due respect to Richard, I share his need
>>>>> for reliable video playback, but physics and better (?) vector
>>>>> support is
>>>>> substantially appealing, and makes LiveCode a viable contender in
>>>>> games
>>>>> and simulation spaces, where currently it is not. A bigger market, and
>>>>> more users.
>>>>> 
>>>>> My bigger overall issue is display performance.  Physics, improved
>>>>> video
>>>>> playback, and pretty much displaying everything on screen needs better
>>>>> performance.  Am hoping the new changes bring about a new display
>>>>> architecture or whatever is needed to make LiveCode worthy of all
>>>>> these
>>>>> great new features.
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
>>>> use-livecode mailing list
>>>> use-livecode at lists.runrev.com
>>>> Please visit this url to subscribe, unsubscribe and manage your
>>>> subscription preferences:
>>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>>> 
>>> _______________________________________________
>>> use-livecode mailing list
>>> use-livecode at lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
>> _______________________________________________
>> use-livecode mailing list
>> use-livecode at lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
> 
> 
> _______________________________________________
> use-livecode mailing list
> use-livecode at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode





More information about the use-livecode mailing list