can't get pixel density for an iPhone (Retina-4 inch) in the simulator
Terry Judd
terry.judd at unimelb.edu.au
Thu Feb 21 23:14:01 EST 2013
Actually - I can't get my app to run with iPhone simulator 6.0 (doesn't even load the app) or iPhone simulator 6.1 (app shows splash screen and quits) as the test target now.
Exactly what combination of iOS SDKs, test target and simulator setting do I need to get my app to run in a 4 inch simulator?
Someone must have already got this to work.
Terry...
On 22/02/2013, at 02:29 PM, Terry Judd wrote:
I'm running LC 5.5.4 with Xcode 4.6 and I'm trying to get my app to display correctly in the simulator (seems to be 6.0)
Works fine for iPhone and iPhone (Retina 3.5-inch) but when I switch to iPhone (Retina 4-inch) both mobilePixelDensity return 1 and my resolution specific code fails.
iPhoneDeviceResolution() returns the correct values and I guess I can work backwards from there but I'm guessing the first 2 functions should work. Has anyone else seen this? Any advice?
Terry...
Dr Terry Judd
Senior Lecturer in Medical Education
Medical Eduction Unit
Faculty of Medicine, Dentistry & Health Sciences
The University of Melbourne
Dr Terry Judd
Senior Lecturer in Medical Education
Medical Eduction Unit
Faculty of Medicine, Dentistry & Health Sciences
The University of Melbourne
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