scott at tactilemedia.com
Thu Dec 19 16:29:18 EST 2013
If I understand what your saying, I don't believe it's possible to display
2 stacks at once on mobile (no substack on top of a mainstack). At least
things used to be this way.
For groups, I believe you're looking for the backgroundBehavior property,
which I think should get set automatically if you place a group on more
than one card.
What other options have you tried besides placing all images on one card,
and each image on its own card?
Tactile Media, UX/UI Design
On 12/19/13 1:19 PM, "Rick Harrison" <harrison at all-auctions.com> wrote:
>Hmm, now I starting to think about using
>group level objects for my overlying
>animations. They are supposed to
>go from card to card? Yes? I can¹t
>find the property to make it stick
>Also I wondered about using the
>blend of a sub-stack over the
>background animation stack.
>That approach might also work.
>Thanks for any suggestions.
>On Dec 19, 2013, at 3:23 PM, Rick Harrison <harrison at all-auctions.com>
>> Hi there,
>> Ok, so I¹ve done a bunch of playing around with
>> attempts at background animation and I¹m running
>> into the following problems.
>> I started out with 3 separate animations. Each one
>> was fairly large. Animation 1 was 241 frames
>> minimum. Animation 2 was 455 frames, and
>> Animation 3 was 447 frames. This was an
>> important first step even though it presented
>> some performance issues on an iOS device.
>> Load time was 40 seconds = unacceptable.
>> So then I captured the minimum number of
>> frames that I needed to make it still work which
>> was unfortunately still 241 frames. At least
>> now it combined all three animations into one
>> larger screen size. I had a savings of over 50%.
>> Load time = 19 seconds.
>> The problem was that this animation occurs only
>> on one card and after going to another card
>> and trying to come back to it again takes another
>> 19 seconds to load that card. This is still
>> unacceptable for a wait time.
>> I thought about putting one image on
>> each card so the load time for each card
>> would drop by a factor of 240. The animation
>> screams performance wise, and the load
>> time for each card is great too.
>> Now I¹m stuck with how I¹m going to do my
>> overlaying sprite animations now that each card is
>> changing in milliseconds. Do I have to copy each
>> sprite to each card? I¹ll have to manage all my
>> control at the stack level instead of at the card
>> level. This seems to be turning into a nightmare
>> for me, and it occurred to me that surely others
>> have gone down this same path before.
>> Thanks in advance!
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