Table Object?

Richmond richmondmathewson at gmail.com
Fri Dec 13 13:29:18 EST 2013


On 13/12/13 20:26, Vaughn Clement wrote:
> OK Richmond
>
> Now explain what you just said???? Furniture?

Sense of humour?

Joke?

Leg-Pull?

Richmond.

> The Basic Table field is a data entry multiline entry control.
> I was just commenting to Martin to be aware that it has a current issue.
>
> Thank you
>
> Vaughn Clement
>
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> On Fri, Dec 13, 2013 at 10:46 AM, Richmond <richmondmathewson at gmail.com>wrote:
>
>> On 13/12/13 19:32, Martin Baxter wrote:
>>
>>> On 13/12/13 16:35, Devin Asay wrote:
>>>
>>>> On Dec 13, 2013, at 9:22 AM, Martin Baxter wrote:
>>>>
>>>>   I've been re-familiarising myself with Livecode after a longish hiatus
>>>>> and looking at the standalone settings realised that I had no idea what
>>>>> the "Table" script library is for. Maybe I once knew but...
>>>>>
>>>>> In the User Guide it states that it is for "Use of the table object"
>>>>>
>>>>> But that is the only mention of "Table Object" that I can find. AFAIK
>>>>> there's no such thing.
>>>>>
>>>>> I'm just curious, but can anybody enlighten me what that script library
>>>>> is for?
>>>>>
>>>> Would that be for the "basic table"-style field object?
>>>>
>>>> Devin
>>>>
>>>>   Maybe.
>>> I thought it might have something to do with table fields, but I can't
>>> find any info saying what exactly. I wonder if it might enable the
>>> feature whereby the user can click on a "cell" in a table field and
>>> apparently edit it in place? That's all I can think of.
>>>
>>> I don't think I ever used that seriously, which might explain my
>>> ignorance.
>>>
>>> Table isn't mentioned under "library" in the dictionary.
>>>
>>> Martin
>>>
>>>
>>>
>>>
>> The 'Table object' belongs to a class of objects sometimes called
>> 'furniture';
>> this includes the following objects: 'Chair', 'Sideboard', 'Cupboard',
>> 'Wardrobe' and 'Bed'.
>>
>> They can be treated rather like fields, except that they are containers
>> for other objects rather than
>> text or numbers; so one can use this sort of script:
>>
>> on mouseUp
>>     put chair "theBrokenOne" in cupboard "theOneUnderTheStairs"
>>     set the locked of cupboard "theOneUnderTheStairs" to true
>>     if motherInLawDoesntObject is true then
>>        do nothing
>>     else
>>        set the locked of cupboard "theOneUnderTheStairs" to false
>>     end if
>> end mouseUp
>>
>> [ 'motherInLawDoesntObject' is a user defined script ]
>>
>> Really, all you programmers; where have you been?
>>
>> Richmond.
>>
>>
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