Strict Compilation Mode

Mark Wieder mwieder at ahsoftware.net
Mon Dec 2 00:05:07 EST 2013


Ender-

Sunday, December 1, 2013, 7:27:55 PM, you wrote:

> Mark,

> Thanks, I’m starting to understand it.
> But your explanation rises more questions in my head.

> For example, I have hundreds of lines referring to script locals
> which resolve to object references.
> Like this:
> _set the dropShadow of sActiveGroup to tDropShadowProperties

> sActiveGroup contains the long id of the foremost group at any given time during runtime.

> Those lines didn’t throw any error.

Rethinking what I said, possibly the compiler isn't able to parse the
"get item x of" when it can't resolve the rest of the expression to a
valid chunk at compile time. I don't know, but I've run into something
similar and had to break it into multiple statements in order to get
the script to compile. I haven't looked into that part of the engine
at all. It's a twisty little maze of passages, all different. I'm
likely to get eaten by a grue.

> Isn’t this weird?

For some reason, I got this only directly, not from the list. That's
weird as well. Actually, I now notice that I haven't gotten any
updates from the list in the last hour, and gmane shows new messages.

-- 
-Mark Wieder
 ahsoftware at gmail.com





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