Strict Compilation Mode

Ender Nafi Elekcioglu endernafi at gmail.com
Sun Dec 1 22:27:55 EST 2013


Mark,

Thanks, I’m starting to understand it.
But your explanation rises more questions in my head.

For example, I have hundreds of lines referring to script locals which resolve to object references.
Like this:
_set the dropShadow of sActiveGroup to tDropShadowProperties

sActiveGroup contains the long id of the foremost group at any given time during runtime.

Those lines didn’t throw any error.

Isn’t this weird?


~ Ender Nafi


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