mobile iOS with community version

Mark Wilcox m_p_wilcox at yahoo.co.uk
Fri Apr 19 02:59:06 EDT 2013


As I understand it, LC Community not building for iOS is just a bug that'll be fixed very soon. The "which version do I need" info specifically says you can build personal or internal use apps (not distributed outside your company) with Community Edition.

To build iOS apps for devices rather than the simulator you need to be a member of the iOS developer programme. That'll cost you $99 per year unless you are a member of someone else's team. Of course you also need an Intel Mac and an iOS device, which are significantly larger expenses.

Mark

Colin Holgate <coiin at verizon.net> wrote:

>I get a long error dialog if I try to build an iOS app with the community version, all about how it has built for i386 instead of armv7. The same stack builds ok with the commercial version. That suggests that you won't be able to build personal apps onto your own devices. Hopefully I'm wrong about that.
>
>As for the book, I'm in the early stages of writing a revision, in which I'll describe the new features in 6.0, and will change the text to reflect the community edition. I'm scheduled to get through it all by mid-July, with the hope of the book being available by September when the Kickstarter award date is due. If it's not out it might be worth asking to get the book slightly later, if that's possibly to do.
>
>
>On Apr 18, 2013, at 2:21 PM, Andrew Meit <meitnik at bellsouth.net> wrote:
>
>> >What is required from Apple, and its cost, to make an iOS app for my own personal use using the community version; how stable is the community version to make an iOS app? Oh, is mobile app book updated for the community version?
>
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