Intersect Opaque Pixels Broken?

Mike Bonner bonnmike at gmail.com
Fri Apr 12 22:55:45 EDT 2013


Looks like its just doing the regular old bounds check. Intersecting rects
= true. Welp, with some other things going on, can't really move to
community yet. *sigh*


On Fri, Apr 12, 2013 at 8:51 PM, Mike Bonner <bonnmike at gmail.com> wrote:

> By golly, yep its broke.
>
>
> On Fri, Apr 12, 2013 at 8:32 PM, Roger Guay <irog at mac.com> wrote:
>
>> Ah but, create a non-opaque oval "ring", and a smaller opaque oval, "Dot"
>> and place the latter inside of the first
>>
>> the intersect(Grc "Ring", Grc "Dot", "opaque pixels")
>>
>> Should return false!
>>
>>
>> On Apr 12, 2013, at 6:59 PM, Mike Bonner <bonnmike at gmail.com> wrote:
>>
>> > Seems to work for me.
>> >
>> > Tested with 2 buttons, the following script in 1 of them:
>> >
>> > *on* mouseDown
>> >
>> >   *grab* me
>> >
>> > *end* mouseDown
>> >
>> >
>> > *on* mouseMove
>> >
>> >   *put* intersect(button 1,button 2, "opaque pixels")
>> >
>> > *end* mouseMove
>> >
>> >
>> > Moving the dragable button to the second button places true into the msg
>> > box.  Moving it away returns it to false.
>> >
>> >
>> > On Fri, Apr 12, 2013 at 7:44 PM, Roger Guay <irog at mac.com> wrote:
>> >
>> >> It appears that the intersect function for "opaque pixels" is broken in
>> >> LiveCode Community. Can anyone confirm?
>> >>
>> >> Thanks,
>> >> Roger
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