Testing apps

Andrew Henshaw henshaw at me.com
Fri Sep 28 16:54:33 EDT 2012


Just a thought thats been brewing and brought to the front of my mind with the recent iPhone launch and the 'apps failing to launch' issues thats affected some apps.

Whilst its impossible for us all individually to own and test on every make and model of device,  it might be good if we could set up a test group as im sure between us we must have most makes and models of iPhones, iPads and Android devices.

Its possible with apps for iOS to generate up to 50 free promo codes in iTunes Connect for each version of each app,  im not sure how it works for Android but I would imagine something similar must exist.

If this were ever to become a reality,  maybe some form of site or list could be put into place where people happy to test could post a list of devices they can test on so developers could contact them and if agreed could send over the promo codes etc,  or the other way round where people could post apps and have device owners contact them.  

Just throwing it out there!

Andy



On 28 Sep 2012, at 19:35, Colin Holgate <coiin at verizon.net> wrote:

> I pointed this out to Ben long ago, and I thought he was going to check into why it was that Sheep Herder works and Gauntlet doesn't. Not sure what the cut off point is.
> 
> 
> On Sep 28, 2012, at 2:18 PM, "J. Landman Gay" <jacque at hyperactivesw.com> wrote:
> 
>> On 9/28/12 12:42 PM, Colin Holgate wrote:
>>> The earliest LiveCode apps work ok in iOS 6, but the later ones
>>> don't,
>> 
>> Do you know which version (or which approximate date) is the cutoff? I haven't had any complaints yet about Casey's Solitaire but I've been waiting to recompile until the next LiveCode release is final. Casey's is ARM7/iPad-only if that matters. Maybe I don't need to recompile? Or do they all fail on the new iPhone 5 regardless?
> 
> 
> 
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