richmondmathewson at gmail.com
Wed May 9 09:44:44 EDT 2012
On 05/09/2012 04:36 PM, Mike Bonner wrote:
> Oh, btw, don't know if/when it will come put but there is supposedly an
> "updatescreen" message in the works (basically the same thing as the game
> loop but coded at the engine level) so there will be a built in loop that
> can be used for this sort of thing at some indeterminate time in the
Ha, Ha; the problem, as I am sure you are aware, is NOW.
Thank you very much for all your helpful suggestions; I will now go out
for a long walk, pick some flowers,
have a glass of beer, and hope that "it" comes to me in a flash.
> On Wed, May 9, 2012 at 7:34 AM, Mike Bonner <bonnmike at gmail.com> wrote:
>> Another option might be to write an external that does the polling and
>> dispatches a message when the shift key is pressed, and there might be
>> other methods of course. Hopefully someone else has a better solution.
>> Either way, unless rev adds the feature sounds like you may have to bite
>> the bullet and figure out a less than great method. As far as "on
>> shiftkeydown" if you do go with the loop method you can of course dispatch
>> your own messages but this still requires polling so its all a matter of
>> semantics at that point.
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