Sound loops in iOS

Graham Samuel livfoss at mac.com
Wed Feb 29 11:08:27 EST 2012


For those that are interested, RunRev Support has acknowledged that the 'looping' option doesn't  work in iOS 'play' statements in LC 5.0.2. They say:

This is a bug, we have reported this to the Quality Control Center. The bug report number is 10039. You can also track the bug here:

http://quality.runrev.com/show_bug.cgi?id=10039

Let's hope it's fixed soon, because I'm finding the alternative, which is the use of sound channels, introduces an unacceptable delay the first time a sound is played. There may be some trick for pre-loading sounds but I haven't found it.

Graham

Sent from my iPad



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