Animation

J. Downs downs.david.j at gmail.com
Sun Apr 22 23:11:03 EDT 2012


Thanks, Jim!  I will take a peek.

J.


On Apr 22, 2012, at 3:38 PM, Jim Hurley wrote:

> Hi J,
> 
> LC can handle the game of 9 ball pool fairly well, and that is fairly computationally intensive--handling the collisions between multiple moving balls.
> 
>   You can find it at http://jamesphurley.com/Revolution.html
> 
> To download a stack from that web site, get the link and run this in the msg box
> 
> go url "[the link]"
> 
> There are a number of other simulations, in particular "Bouncing ball tools" at that web site  that deal with the complexities of collisions with walls in a convex polygon.
> 
> See also "Programmable Graphics"  in RevOnLine. There are 21 cards there demonstrating a variety of  animation problems.
> 
> Jim
> 
>> 
>> Message: 18
>> Date: Sun, 22 Apr 2012 09:39:21 -0500
>> From: "J. Downs" <downs.david.j at gmail.com>
>> To: How to use LiveCode <use-livecode at lists.runrev.com>
>> Subject: Animation
>> Message-ID: <18535F31-46C1-49B0-B6DB-870549D7FEB0 at gmail.com>
>> Content-Type: text/plain; charset=windows-1252
>> 
>> Hey, all.
>> 
>> I'd like to experiment with LC for some video game development.  Sprite animation with collision detection, vertical and horizontal landscape scrolling, etc.  Can LC keep up the pace when the number of on-screen objects gets to a dozen or more?  Need special add-ons like the Animation Engine, or can it all be done natively?  Any exceptional online tutorials, etc. you would recommend?
>> 
>> All help would be greatly appreciated.
>> 
>> Thanks,
>> J.
>> 
>> 
> 
> 
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