MobGUI issue - Objects Wrong Size On First Pass?
Mike Kerner
MikeKerner at roadrunner.com
Mon Apr 9 16:43:19 EDT 2012
I have a MG project with several different orientations/resolutions/etc.
set up for the different iOS devices.
I noticed in testing that my higher resolution cards render at the iPhone
(NON-retina) settings on the first pass. If I navigate away from the card
that has the wrongly-rendered objects on them and then return, they render
correctly.
Has anyone else experienced this and/or worked around it?
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