mobile apps - getting started
cmsheffield at gmail.com
Fri Sep 30 14:25:30 EDT 2011
I'm finally getting started on a new mobile app for my company. It's taken a lot of time and a lot of convincing of the powers that be, but we're finally going to take the plunge.
I was wondering if anyone has some "getting started" tips and/or tricks. This app will be developed for tablets only, because of the type of media content. It will be developed first for the iPad, and we'll follow up with an Android version. What I'd be most interested in hearing is what's the best way to do a cross platform mobile app? Two separate stacks for the interfaces, with common code libraries to perform the main functionality?
I know there has been some discussion lately on different resolutions and how best to handle graphics, images, etc. Should I make use of something like MobGUI? I downloaded the trial version and am very impressed, but this app will probably not be using a lot of native-looking controls. Most controls will be skinned using custom images. Do the other features in MobGUI make it worth the price?
I may need to make use of a data grid at some point. Is the LC data grid compatible with mobile apps? Am I going to run into any problems with performance?
Are there any other "gotchas"? Things I should be aware of up front before I get too far into this and wish I had done something differently? Is anyone else developing a cross-platform mobile app? What kinds of successes/failures have you experienced?
Any suggestions would be most welcome.
Read Naturally, Inc.
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