An idea on multithreading implementation

form form at nonsanity.com
Mon Jan 31 12:35:07 EST 2011


Even discounting games, I'd love to be able to designate a substack to being
"threaded", disabling its access to objects in other stacks, and limiting
communication to event/message passing.

It would be very much like using the open process command with a Windows
command line program. (WHY doesn't it work with Mac command line
programs?!?!)

I use open process is a stack to start a makefile and monitor its output
while keeping the interface perfectly responsive. I do the same on a mac
using a shell command outputting to a text file that I sample the tail from
in another shell command. Hackier, but it gets the basic job done.

But if I have LiveCode that I want to start and monitor, I'm out of luck.
(Without getting REALLY hacky, that is.)

 ~ Chris Innanen
 ~ Nonsanity


On Mon, Jan 31, 2011 at 11:57 AM, Bob Sneidar <bobs at twft.com> wrote:

> Well now that there is Livecode for iApps, a lot of people may want it, but
> I for one am never going to develop a game, even a simple one.
>
> Bob
>
>
> On Jan 29, 2011, at 5:06 PM, Alejandro Tejada wrote:
>
> > Hi All,
> >
> > It's nice to read discussions about features that
> > enhance this platform, but now I have one doubt:
> >
> > How many developers (who use Livecode) want
> > to see this platform converted in a game engine?
> >
> > Notice that the only DLL in my wish list for this
> > platform is a SWF player, that allows to run
> > movies inside a stack, just like the Quicktime
> > externals. I do not want to see a Timeline
> > in this platform...
> >
> > At least in my mind, you could not build (easily)
> > the kind of applications created with Livecode
> > if it were a game engine. Am I wrong?
> >
> > Or There are no boundaries anymore among
> > Software Development tools?
> >
> > Al
> >
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