Sound formats on Android

Thomas McGrath III mcgrath3 at mac.com
Wed Aug 31 17:53:20 EDT 2011


There is an NDA in effect for 4.6.4


On Aug 31, 2011, at 2:47 PM, Ralph DiMola wrote:

> Mike,
> 
> 4.6.4 is not released yet. It's in prelease on for pre-release program
> participants. The bug report gives an easy workaround. This bug appeared
> when "SDK Platform Android 2.2, API 8, Revision 1" was updated to "SDK
> Platform Android 2.2, API 8, Revision 2"
> Do you have access to the bug reports?
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> Phone: 518-636-3998 Ex:11
> Cell: 518-796-9332
> 
> 
> -----Original Message-----
> From: use-livecode-bounces at lists.runrev.com
> [mailto:use-livecode-bounces at lists.runrev.com] On Behalf Of Admin
> Sent: Wednesday, August 31, 2011 2:38 PM
> To: How to use LiveCode
> Subject: RE: Sound formats on Android
> 
> 
> 
> Ralph, 
> 
> OK. And where do we get 4.6.4 - is it available for d/l
> yet? 
> 
> Mike 
> 
> On Wed, 31 Aug 2011 13:40:32 -0400, Ralph DiMola wrote:
> 
> 
>> Mike,
>> 
>> Check out this bug report #9682------Livecode 4.6.3 GM2
> or earlier does not
>> recognize Android SDK
>> This is fixed for all
> 4.6.4 incarnations.
>> 
>> Ralph DiMola
>> IT Director
>> Evergreen
> Information Services
>> Phone: 518-636-3998 Ex:11
>> Cell: 518-796-9332
>> 
> 
>> -----Original Message-----
>> From:
> use-livecode-bounces at lists.runrev.com [1]
>> 
> [mailto:use-livecode-bounces at lists.runrev.com [2]] On Behalf Of Admin
>> 
> Sent: Tuesday, August 30, 2011 3:42 PM
>> To: How to use LiveCode
>> 
> Subject: Re: Sound formats on Android
>> 
>> Good job! My guess would be
> the android OS and not Live Code.
>> Sounds like a encoder/decoder issue.
> 
>> 
>> Personally, I am having a hell of
>> a time deploying to android. I
> wrote a small app to test sounds and
>> found out I could not deploy it
> properly, even though in another program
>> I can deploy to android
> without a problem. 
>> 
>> I re-installed the android
>> SDK, installed all
> packages and tried again, but the android plugin in
>> Live Code does not
> like the old or new SDK and says "That is not a
>> useable Android SDK
> root. Missing aapt tool. Make sure your sdk install
>> has not become
> corrupted". I re-doiwnloaded the SDK twice and both times
>> it
> downloaded 100% and installed without incident. 
>> 
>> Also, in running
>> 
> the SDK manager, if you try to run any of the Android Virtual Devices
> (I
>> made one representing my Aconia tablet and my HTC Evo, plus the
> stock
>> one), it does not start and gives this error: "Invalid command
> line
>> command: FILES". 
>> 
>> Any help is appreciated. 
>> 
>> Mike 
>> 
>> 
> On Tue, 30 Aug 2011
>> 15:24:28 -0400, Roger Eller wrote:
>> 
>>> On Tue,
> Aug 30, 2011 at 2:05 PM,
>> 
>> J. Landman Gay wrote:
>> 
>>>> On 8/30/11
> 12:06 PM, Bob Sneidar wrote:
>> 
>>> 
>>>> Wow Jacque! What kind of hell
> did you have to go through to get to
>>> 
>>> that conclusion?
>> lid;
> margin-left:5px; width:100%"> Three days worth. The light actually came
> on because 
>> 
>> of a bug in an older versi> ich wasn't at all what I
> wanted. Upgrading to the latest Audacity fixed that problem. I'd already
> upgraded when I posted. Then I got to thinking back and I remembered
> that I d
>> ar one of the sounds when it was 10 seconds long. I wish I'd
> remembered that earlier. I'm still not sure what the exact cutoff is for
> sound length on Android, but 1 second fixed it for me and I'm tired of
> messing with it. -- Jacqueline Landman Gay | jacque at hyperactivesw.com
> [3] [1] HyperActive Software | http://www.hyperactivesw.com [4][2] It
> would be interesting to find 
>> 
>> out whether it is the LC engine or
> IDE -
>> relative to Android, or is it 
>> 
>> Android itself that is
> imposing this minimum
>> sound length. 
>> 
>> ~Roger
>> 
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