glx2 script editor updated

mwieder at ahsoftware.net mwieder at ahsoftware.net
Mon Apr 25 14:45:57 EDT 2011


> Hey Mark,
>
> thanks for keeping glx alive. Is there a changeLog somewhere? Will you see
> it if I post issues to the bitbucked site? I would really love being able
> to use glx again, however, there is one issue which currently keeps me
> from it. If I try to compile an errant script, no error info is given. Do
> you have any idea how I can fix that?

There's no changelog for this build other than notes in individual
scripts. I'd summarize it by saying this one works slightly better than
the previous build. Mostly there's internal code cleanup, things work a
bit faster than before, etc.

There's still a known issue where if you switch between the chalkboard and
alabaster motifs the colors don't propagate correctly immediately until
the next time you close and relaunch the editor. I won't be able to look
at that until after the conference. Ideally I will see issues posted on
bitbucket, we'll have to try it.

And I've occasionally run into that thing where there's no error info
before. Not consistently enough to have anything to fix, though. And
sometimes compiling a second time does highlight the error. I'd love to
have a recipe that just failed the same way every time. It's probably on
my plate to fix that because it has to do with interaction between the
script editor and the debugger.





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