[ANN] slotmachine iPhone was scrolling wheel

wayne durden wdurden at gmail.com
Sat Oct 9 17:45:27 EDT 2010


Once again, Bernd, the revlet version works VERY WELL!  Super fast and even
more attractive than before.

Very impressive and a really good job!

Wayne

On Sat, Oct 9, 2010 at 4:47 PM, BNig <niggemann at uni-wh.de> wrote:

>
> Hi all,
> I announced a scrolling wheel 2 days ago, complaining about the speed of
> the
> RevMobile/iPhone combination for a slot machine /scrolling wheel. I looked
> further into this and it turns out that RevMobile can quite well scroll
> text
> fields, less so if there are graphics with gradients and almost not at all
> if there are graphic effects. Since I used graphic effects to approximate
> the native control that was not a good idea.
> Over an image RevMobile can quite acceptably scroll a field.
> The whole point of the object I posted was to have a native Rev control for
> RevMobile. I decided to throw out the graphic effects, used only fields and
> graphics with gradients to fake the native control and then when everything
> is done natively in Rev, resizing text size/font etc before deploying to
> the
> iPhone/iPad the object now takes a screenshot of itself, places this image
> beneath the scrolling field and is ready to be deployed to the iOS devices:
> much better responsiveness.
> So although using an image still the native control over the object.
> I posted these again here are the addresses (last time I had one link
> wrong,
> sorry for that)
>
> Please watch out for line breaks
> As a revlet
>
> http://berndniggemann.on-rev.com/slotmachine/slotmachinerevlet/
>
> as a zipped stack
>
>
> http://berndniggemann.on-rev.com/slotmachine/slotmachinestack/slotmachineiphone.rev.zip
>
>
> Oh, and I tried to mimick the light blue of the original in this version.
> I think this version is a lot more useful than the older, allows for larger
> objects, better scrolling on iPhone 3G and up. And I hope it resembles the
> native control enough.
> regards
> Bernd
>
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