Help: Id's can be completly unreliable

Bob Sneidar bobs at twft.com
Thu Nov 11 16:27:08 EST 2010


HELLO!!

Bob


On Nov 11, 2010, at 12:15 PM, Claudi Cornaz wrote:

>   local tId
>   put the long id of pObject into tId
>   if word 3 of tId is 0 then
>      # Due to an engine bug, some objects can have IDs of zero. For now, we ignore this...
>      --breakpoint
>   end if




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