Creating Mac standalone on Windows Studio?

Mark Swindell mdswindell at cruzio.com
Wed May 19 13:07:57 EDT 2010


That's seems a ridiculously obtuse process.  Not doubting it, but couldn't the application builder be made to take care of this?
Mark

On May 19, 2010, at 9:32 AM, Richard Gaskin wrote:

> Steve King wrote:
> 
>> I know nothing at all of Macs....
>> 
>> I have Rev Studio (windows) and in the standalone builder there is a Mac
>> (OSX) tab and when I build my Windows Standalone, I also get a Mac folder.
>> 
>> Is this a Mac standlone of any type? If so, how is it used. What is OSX?
> 
> "OSX" is a misspelling of "OS X" ("OS version 10"), the Mac operating system Apple ships with their computers.
> 
>> I never build for Macs, it just happens in the club this application is for
>> there is one Mac user. All the rest are windows users.
> 
> Unfortunately, Apple's Unix core will require an extra step to deploy there:
> 
> The folder you see is what Apple calls a "bundle", and contains all the parts and pieces the app needs to run, things that are embedded into a single file on Windows.
> 
> Within the bundle at this path:
> 
>  /<bundlename>.app/Contents/MacOS/<exename>
> 
> ...where it says <exename> you'll find the actual executable.  But since it was generated from Windows it has no executable bit, which Unix-based file systems need to run a file as an executable.
> 
> To make the app runnnable you'll need to copy the *.app bundle to a Mac, then on the Mac use Terminal to change the permissions on the executable using chmod.
> 
> If there's an easier way to generate Mac standalones from Windows I haven't found it.
> 
> --
> Richard Gaskin
> Fourth World
> Rev training and consulting: http://www.fourthworld.com
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