RevMobile first impressions?

Marian Petrides mpetrides at earthlink.net
Thu Mar 4 17:42:57 EST 2010


I'd love to hear your more detailed impressions, Sarah, and I bet others would too.  Meanwhile, thanks for the early preview!

On Mar 4, 2010, at 4:38 PM, Sarah Reichelt wrote:

> 2010/3/5 François Chaplais <francois.chaplais at mines-paristech.fr>:
>> I received by mail the availability on the pre alpha revmobile release. I still have a week to use a coupon that entitles me 5 years for the price of one (reason is I have done the same for studio). Still, this is 700€, which is a lot considering I probably will never make any money of it.
>> 
>> So, has someone jumped in the wagon and can share his/her impressions?
>> 
>> This would be very appreciated.
>> 
>> I went though the buying process and cancelled at the last moment when I saw the price...
>> 
>> On the other hand, I love the idea of programming for the iPhone/iPad.
> 
> Just started it up and tested my first stack, so these are really very
> superficial first impressions. I don't see any problem telling you
> about since there is already so much detail on the runrev site - I
> just can't give you my downloaded copy or login details.
> 
> You install a plugin to Rev. Open your stack file and tell the plugin
> to use this stack. You can give it various other parameters like a
> bundle name, icon etc, as well as setting it up with a profile for
> distribution (although I don't know if this bit works yet). Then just
> click the "Start" button on the plugin and the iPhone simulator pops
> up and your stack is running.
> 
> I just dragged some basic interface elements in to see how they looked.
> First impression - the display is very like MetaCard used to be: grey
> & blocky. However RunRev has said that the native iPhone look will be
> coming later, so that isn't something to worry about.
> It feels very fast - certainly faster to get started in the iPhone
> Simulator than my XCode projects, and then the response feels snappy.
> The basic interface elements just work: clicking in an unlocked field
> pops up the keyboard, clicking away makes it disappear. Radio buttons,
> check boxes, sliders all work.
> Dialogs: answer works fine and produces a native alert box, ask does nothing.
> You cannot test on the iPad simulator yet.
> 
> I'm really excited about this. Now a single language and IDE allows us
> to deliver on the desktop, web, server and mobile. It's going to be
> fantastic.
> 
> Should you spend the money? That's a tricky one. I spent a
> considerable time last year learning XCode so I could program on the
> iPhone, and I believe that anyone who can program in Rev can learn to
> program in XCode - it all just takes longer. While XCode itself is
> free, you will need to buy books and invest a lot of time learning.
> And you do need an iPhone developer license to get any apps on to an
> iPhone. So it comes down to the value of your time and whether you
> think you can get the return on investment.
> 
> I will be exploring revMobile further during the day, and if people
> are interested, I am happy to post my more detailed impressions later.
> 
> Cheers,
> Sarah
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