Running multiple gif animation slow down Rev

Alejandro Tejada capellan2000 at gmail.com
Thu Apr 15 15:11:22 EDT 2010


Hi all,

Could you verify on your configuration
if running 64 gif animations on the
same card slow down user interaction
in Rev?

To test this, import an animated gif
and using the menu "Replicate"
create 63 copies.

I am building a game interface and
one option for players is to choose
animated gif for their 64 pieces.

When i fill the board with 64 gif
animations, Rev slows down too
much and mouse interaction becomes
difficult or impossible.

Thanks in advance.

Alejandro



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