Using a player instead of an image

Jerry J jhj at jhj.com
Fri Oct 9 15:12:27 EDT 2009


Good idea, but the problem is that as soon as the engine deals with  
the image at all, the imagedata is corrupt. See bug #4026
http://quality.runrev.com/qacenter/show_bug.cgi?id=4026
--Jerry Jensen

On Oct 9, 2009, at 10:26 AM, Jim Lambert wrote:

> On Oct 9, 2009, Sarah wrote:
>
>> So if using players is such a bad idea, what else?
>
>
> Well, this is a little crazy but inexplicable limitations can make  
> one crazy.
>
> How about vertically slicing images greater than 4000 pixels, then  
> throwing the resulting sub-images into a group?
>
> For example, you have a 12000 x 2000 JPEG.
> Using imagedata, you turn it into three 4000 x 2000 images.



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