3D in Revolution Needs Your Help

viktoras d. viktoras at ekoinf.net
Wed Oct 7 06:12:10 EDT 2009


Hi Lynn,

For some reason my messages bounce from the use-revolution server. 
Trying again...

Err, I was in that list too, but now, pressed to the limit by 
consequences of the economical crisis, I moved from one country to 
another which does not happen too frequently in ones life. Will be 
paying as soon as I am able to do this... B.t.w. I tried to register 
with the system and submit the bugs, but later it won't let  me in with 
my user name and password, so there are things that does not work as 
expected. I also think it is worth considering Bryan's suggestion of 
lowering the price tag - this would attract more than just 15 "of us".

All the best!
Vik

Lynn Fredricks wrote:
> Hello all,
>
> Several months ago we set up a team to create Franklin 3D, after talking
> with quite a few Revolution users about a founder's program. Franklin 3D
> adds a powerful 3D game engine to Revolution. This is all following
> conversations Ive had over the last several years (quite a bit at the Las
> Vegas RunRevLive) about having 3D support for Revolution.
>
> My team at Paradigma, as most know, is focused on the database market. We
> put together a separate team to tackle this problem.
>
> We set up a founder's program so that we could pay for an engineering team
> to bring this product to fruition on Windows and Mac OS X for a 1.0 release.
> About 15 people in the community said they would participate when it reached
> a beta release, and pre-purchase Franklin 3D to help this happen. This
> number is about 1/3 more than what we need to complete. Founders get the
> full year of updates after release, plus have a direct voice in the features
> we incorporate into 1.0. Future features are driven by customer feedback. We
> have a private beta list ready for those who participate.
>
> The Windows version beta is available for download on the Franklin 3D
> website at http://www.franklin3d.com. The Mac version is the one that has
> the biggest cost - at this point, I can say it compiles, and we are
> estimating 2-3 months to deliver the 1.0 Windows AND Mac OS X release. This
> project is driven solely by our ability to pay the developers for their
> work.
>
> We reached the point about two weeks ago, and unfortunately none of those
> who said they would participate have placed an order yet.
>
> We need your help in bringing this to fruition. If you previously said you'd
> pre-purchase, please follow through and do it. If you have an interest in 3D
> games or 3D simulations, check it out at http://franklin3d.com/.
>
> If you are one of those who asked for Linux after our first announcements of
> the founder's program - Linux will happen only after a 1.0 launch. The best
> way to have a say in a Linux version is to participate. A Linux version will
> never pay for itself unless its part of a complete platform launch.
>
>
> Best regards,
>
> Lynn Fredricks
> President
> Paradigma Software
> http://www.paradigmasoft.com
>
> Valentina SQL Server: The Ultra-fast, Royalty Free Database Server 
>
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