OOP in Rev...

Len Morgan len-morgan at crcom.net
Wed Mar 19 09:02:10 EDT 2008


Putting the OOP vs rOOP discussion aside for a moment, I would love to 
have the ability to create "new" GUI objects.  For example, consider a 
fader for a mixing board. 

It has a sliding "thumb" (like a scrollbar), usually a pan control at 
the top, perhaps a VU meter next to the slider to show the signal (sort 
of a progress bar), and a couple of text fields at the bottom for the 
name of the channel (Guitar, Vocal, etc), and the current dB value of 
the slider.  Such an object would have properties for current slider 
position, set the VU meter level, set the pan position, etc.  I'd like 
to be able to create this object and place it on a card just like a 
button or field.

I suppose this could be done with a group (just about all of the 
required pieces are there and could be manipulated with xTalk) but I 
don't know of an easy way to store that "object" in such a way that I 
could drop it on to a card.  Perhaps a future enhancement might be 
"stack format" that could save just an object in it (.obj or .wid?).  I 
don't think that would be too big a stretch.

Any ideas or comments?

len morgan

Mark Schonewille wrote:
> Hi,
>
> I just don't get it. I never ever felt a need for OOP and I just can't 
> imagine I ever will, using xTalks. I'd call xTalk rOOP (really object 
> oriented programming) because xTalk uses real objects, like fields, 
> buttons, etc.
>
> Why don't you simply forget about OOP? What does OOP have that rOOP 
> doesn't?
>
> Mark
>
> -- 
>
> Economy-x-Talk
> Consultancy and Software Engineering
> http://economy-x-talk.com
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>
> Get your store on-line within minutes with Salery Web Store software. 
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>
> Op 19-mrt-2008, om 13:25 heeft viktoras didziulis het volgende 
> geschreven:
>
>> I would like to define a class, an object (the both with their 
>> properties) and methods that are not a part of graphical user 
>> interface or Revolution engine...
>>
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