OT: Open Source (was Don't you just wish Rev would do this?)

Shari shari at gypsyware.com
Wed Jun 6 11:32:09 EDT 2007



>A lot of coders I know are moving to the Open Source world for the 
>simple fact that they can fix it. One case: Seeing RunRev lacking 
>certain 'facilities' (3D was high on his list, and yes, I am aware 
>of the plugin from igame3D) he couldn't believe that a modern 
>'language' didn't have it built in and wasn't about to 'write an 
>external' for something that should have been 'internal'.

I don't mind having plugins available to enhance something.  And I 
know that many of the plugins available for Rev were created by folks 
on this list, often to make their own lives easier and later, shared 
with us as a community, or available for sale from independent 
developers. I've finally just installed my first one :-)

This makes more sense to me than Open Source.  There is a definitive 
command structure, and responsibility structure, and while things 
don't always flow exactly as one person might wish, they do flow and 
it does work.

The whole issue of GUI's comes to mind, as well.  Folks created 
various user interfaces for how we use Revolution (I use the Metacard 
interface personally).  This doesn't mean they are Open Source.  Nor 
does it mean that Revolution itself should be.  They simply add 
functionality to Rev, and a person could easily just use Rev without 
ever knowing that plugins or other GUI's even exist.

The primary product remains solid as a commercial software product, 
as it should be.

Shari
-- 
Windows and Macintosh shareware games
BIackjack Gold
http://www.gypsyware.com



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