More Newby Questions

Devin Asay devin_asay at byu.edu
Tue Jan 17 12:57:47 EST 2006


Ben,

Check out the pendingMessages function and the cancel command. Used  
in tandem, they can cancel all, well, pending messages generated by  
the send in <time> command.

Devin

On Jan 16, 2006, at 4:02 PM, Ben Bock wrote:

> I have a timed quiz spread across several cards, each card has a  
> "Next Page" button.  The quiz starts with a button.
>
> To start the quiz, a button has:
>
> on mouseUp
> startTimer
>
> go next
>
> end mouseUp
>
>
> The card script has:
>
>
> on startTimer
>
>     send timesUp to me in 120 seconds
>
> end startTimer
>
> on timesUp
>
>     go card "Finish Card"
>
> end timesUp
>
>
>
> This works, but..
>
> If the person finishes the quiz before the timer, I want them to be  
> able to stop the timer process.  Otherwise, the timer may run out  
> and send them to the "Finished" card after they have begun another  
> task, and cause confusion.
>
> So I made a button on the last page page of the quiz, an "I'm  
> Finished" button.  The variable "Nevermind" is sent by this button:
>
> on mouseUp
>
>   NeverMind
>
>   go next
>
> end mouseUp
>
>
> I have tried adding statements to the stack script, like:
>
> if "NeverMind" then exit timesUp
>
>
>
> or
>
>
>
> on Nevermind exit startTimer
>
> end NeverMind
>
>
>
> Also variations of these.  Nothing works when I move through it,  
> the timer simply runs out and moves to the "Finish Card".
>
>
> Any help appreciated.
>
> Thank you,
>
> Ben
>
>
> _______________________________________________
> use-revolution mailing list
> use-revolution at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your  
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-revolution
>

Devin Asay
Humanities Technology and Research Support Center
Brigham Young University




More information about the use-livecode mailing list