Two sounds at the same time!?

Judy Perry jperryl at ecs.fullerton.edu
Sun Feb 19 20:24:42 EST 2006


Malte,

Obviously, I agree.  It's downright critical for game dev...

Judy

On Sun, 19 Feb 2006, Malte Brill wrote:

> Count me in for the wanters and here is the reason why: If you use
> multiple player objects this will work o.k. for audiofiles that are
> longer than just a few seconds. If you try to play more than 4 or 5
> (very) short audioclips (think sound effects) at the same time it is
> not quite practical. This is nothing Rev is to blame for. It is simply
> that these files need to be played back from the HD, which might start
> spinning like mad trying  to locate all the short clips at once,
> especially on older machines. I used to do HD recording with Pro Toos,
> so I know the sound and I know the reason why it is happening, as I
> coded the stack. But if it is a normal user who hears hectic activity
> from the HD and maybe audio starting to stutter while the app doesn´t
> do anything more but playing a few sound effects, I would think "What
> the hell is wrong with that Program? Do they scan/erase my HD?".
> Knowing that multichannel audio might not have highest priority I pray
> for someone writing an external  that works cross plattform.
>
> I would be willing to pay a few $$ for it and I guess some others would
> too, wouldn´t they? If so let the list know, someone might pick up the
> challenge...
>




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