Getting a Random Seed for the Random Number Generator
dsc at swcp.com
Fri Dec 8 12:51:13 EST 2006
On Dec 8, 2006, at 6:33 AM, Dave wrote:
> Anyone have any tricks for generating a random seed in RunRev?
If you just want to set the randomSeed for something like the start
of a game, then use the milliseconds. IIRC, on one OS, I forgot
which, you have to modify that to make sure it is in the right range.
Unless you have some special need, your game will be fine with the
initial value set by Revolution or any value left by the previous
game depending on when the game starts.
If you need better random bits, just ask!
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