ANN: PlCard library and a sample "Pyramid" game

Dan Shafer revdan at danshafer.com
Tue Mar 1 17:04:15 EST 2005


I had similar problems with clicks not always being picked up but I 
liked a lot about this.

Dan

On Mar 1, 2005, at 1:23 AM, Karen wrote:

> Alex,
>
> Other than the fact that I'm not very good at card games - this seems 
> to
> work well on Mac OS X.  The only problem I had was the selection of 
> pairs to
> match (or the King), it seems to need clicking twice sometimes.  I'm 
> not
> sure if this is  a bug on the Mac...
>
> It looks really good - the cards are very nicely done.
>
> Karen
>
>
> On 1/3/05 12:38 am, "use-revolution-request at lists.runrev.com"
> <use-revolution-request at lists.runrev.com> wrote:
>
>> Message: 11
>> Date: Mon, 28 Feb 2005 22:24:01 +0000
>> From: Alex Tweedly <alex at tweedly.net>
>> Subject: ANN: PlCard library and a smaple "Pyramid" game
>> To: How to use Revolution <use-revolution at lists.runrev.com>
>> Message-ID: <42239A01.6030800 at tweedly.net>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>>
>> PlCard is a library designed to support building card games (or 
>> Playing
>> Card games, since "card" is so confusing in the context of Rev).
>>
>> It contains images for the cards themselves, and a number of functions
>> and handlers to manipulate them.
>>
>> This is an ALPHA release (i.e. I haven't written the documentation yet
>> :-)   It's also only been tested on Windows (2000 and XP); I'd be
>> particularly interested to hear whether and how it works on Mac or 
>> Unix.
>>
>> I haven't figured out the best way to handle libraries and 
>> applications
>> in the context of RevOnline, so for now I have simply bundled the
>> library into the sample game; later it will probably be available
>> separately.
>>
>> It's on RevOnline under Games / Pyramid   or under username
>> "alextweedly" / Pyramid
>>
>> In theory, the game is obvious and self-explanatory ..... let me know 
>> if
>> it's not, or let me know of any problems.  The basic rules for Pyramid
>> can be found in almost any collection of Patience games - for example
>> http://www.semicolon.com/Solitaire/Rules/PyramidRules.html
>>
>> It's very simple - partly because I haven't yet decided whether to 
>> make
>> scoring, high scores, player names, etc. part of the PlCard library 
>> or a
>> separate one - so for now you just play without anything more in the 
>> way
>> of a score than a simple running total.
>>
>> Thanks
>> -- Alex.
>>
>> -- 
>> Alex Tweedly       http://www.tweedly.net
>
>
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