Revolution Hypercard cellophane color

FMoyer at FMoyer at
Fri Jan 28 23:25:17 EST 2005

Thanks, Mark. Maybe I don't know how to use it, but when I set the ink of the 
graphic to blend, the colors underneath blend with the color of the graphic. 
That's not what happens in Hypercard. In Hypercard, the color of the top 
object trumps everything underneath unless what is underneath is black. Any other 
color is completely obliterated. There is no blending. So blue over a white 
background remains blue. With "blend" in Revolution, I believe blue over a white 
background becomes light blue. 

Perhaps there is something that I don't understand about blend.


> Hi Fred,
> Sorry I'm so terribly late answering this question. You can
> obtain the cellophane effect by blending objects in Rev.
> Best,
> Mark
> FMoyer at wrote:
> > Hi. I wish I could get Revolution's color to work the way Hypercard does.
> > Hypercard's color is like cellophane, except for one really neat thing. In
> > Hypercard, if you put a colored object on top of another colored object, 
> that top
> > object's color trumps everything underneath, and you don't get a muddy 
> composite
> > color as you would in the real world, or as you do in Revolution when 
> using
> > the admin ink. In Revolution, if 2 "admin"ed objects overlap, a 3rd muddy
> > composite color is created. Is there any way to make Revolution behave 
> like
> > Hypercard, where:
> >      black pixels on any objects show through
> > and
> >      the top colored object has precedence over any colored objects
> > underneath.
> >
> > Thanks.
> >
> > Fred Moyer

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