Revolution Hypercard cellophane color

Mark Schonewille europe at ehug.info
Wed Jan 26 17:51:34 EST 2005


Hi Fred,

Sorry I'm so terribly late answering this question. You can 
obtain the cellophane effect by blending objects in Rev.

Best,

Mark

FMoyer at aol.com wrote:
> Hi. I wish I could get Revolution's color to work the way Hypercard does. 
> Hypercard's color is like cellophane, except for one really neat thing. In 
> Hypercard, if you put a colored object on top of another colored object, that top 
> object's color trumps everything underneath, and you don't get a muddy composite 
> color as you would in the real world, or as you do in Revolution when using 
> the admin ink. In Revolution, if 2 "admin"ed objects overlap, a 3rd muddy 
> composite color is created. Is there any way to make Revolution behave like 
> Hypercard, where:
>      black pixels on any objects show through
> and
>      the top colored object has precedence over any colored objects 
> underneath.
> 
> Thanks.
> 
> Fred Moyer

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