Password protect a stack
ambassador at fourthworld.com
Sat Jan 22 15:08:59 EST 2005
Paul Salyers wrote:
> How do you password protect a stack so some1 can run it but not see the
Set the passkey property of the stack.
There's probably a better way to do so than using the Message Box or my
Prop Sheet palette, but darned if I could find it in the IDE UI or the docs.
> and is it hack proof?
Nothing is hack-proof.
The current script encryption is a derivative of DDE so it has known
exploits but is reasonably secure for real-world usage. The relative
few who have the skills/interest to crack it can probably also run a
disassembler, so as with any program it's not that hard for a
sufficiently motivated person to learn any program's instructions (the
average time between a release of a software product and the release of
its crack is about 3 days; the game industry, with the best minds in the
business pounding on this problem daily, hopes at best to extend that to
Fortunately few algorithms are atom-splitting enough to lose sleep over
it. Very few algortithms can't be derived/replicated by simply
observing a program's behavior.
Protection of passwords (easy with MD5digest) and data (easy with v2.5's
industrial-strength encryption) are usually much higher priorities.
Fourth World Media Corporation
Rev tools and more: http://www.fourthworld.com/rev
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