MacWorld part 2

Chipp Walters chipp at
Sat Jan 15 04:05:02 EST 2005

Yeah, I did a frustrating stint with iconic development as well. It was 
the early days of the Mac and some of you may remember a new icon-based 
driven database program called "Odesta Helix."

It didn't take too long to figure out dragging icons around on a 512 x 
342 resolution screen wasn't going to allow for much complexity-- kind 
of a built in governor for keeping procdedures very simple.

After a few frustrating days, I gave up and subsequently thought less of 
icon-driven programming. I played around with ProGraph in it's early 
days, but at the time, as Dan previously mentioned, the learning curve 
was steep and SuperCard had many more features.


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