Flash/QuickTime interaction with Revolution

Klaus Major klaus at major-k.de
Thu Sep 16 11:35:38 EDT 2004


Hi JB,

>>> I understand that Flash
>>> can only be rendered using QuickTime in Rev. Is this true?
>>
>> Yes, and currently the only the version of Flash supported by QT is 
>> <=5!
>
> AFAIK there's always an offset of 1 between the current version of QT
> and the supported version of Flash : QT5 used to support Flash <=4,
> and QT6 seems to support Flash <=5 .
>
>>
>>> If so, can Flash Actionscript actions still pass information to Rev?
>>
>
> according to my own experience (even in very recent projects I've 
> completed
>
> only a couple of weeks ago), it's wiser (and much easier) to build all 
> your
>
> animations within Rev, instead of trying to have Flash files imported 
> in a
> player control, have them handled by QT, and then try to make your Rev
> scripts interact with actionscript.
> I guess (hope ?) several list members will aprove me if I say that 
> almost
> everything that can be done in Flash can be reproduced in Rev.

EXCEPT anti-aliased graphics ;-)
(Jaggies are ugly and might still scare most Flash-users!)

But yes, in general :-)

> Timing can be a bit critical at times, but using
> "send my_message to my_object in 0.42 seconds" might solve almost
> every problem. As for graphics, as repeated dozens of times on this 
> list,
> the lack of an antialiased vector graphics tool in Rev is terrible.
> IMHO that makes the big difference between Rev and Flash.
> Last but not least, if using transparencies with settings changing over
> time, make sure you have a good graphic board with enough RAM,
> otherwise the result might be incredibly slow...
>
> JB

Regards

Klaus Major
klaus at major-k.de
http://www.major-k.de



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