Why 10 hours for a newbie and 30 days for a "programmer"

Hershel Fisch hershrev at realtorsgroup.us
Fri Sep 3 02:50:35 EDT 2004


Thanks.
On Friday, September 3, 2004, at 02:36 AM, Chipp Walters wrote:

> Keith,
>
> Sorry to hear you say this. But of course you have your reasons.
>
> FYI,
>
> My understanding is that both the Dreamcard and Revolution demos are 
> exactly the same with the following exceptions:
>
> 1) Dreamcard has a 10-hour trial limit; Rev has a 30-day trial limit
> 2) Dreamcard has a 'Dreamcard' splash screen on startup, whereas Rev 
> has a 'Revolution' splash screen on startup
>
> Other than that, they are identical. Now, if you were to purchase Rev, 
> then you can build your own standalones (kinda like SuperCard), 
> whereas if you purchase the less expensive Dreamcard, you'll need to 
> bundle the player (kinda like HyperCard). But, you can always upgrade 
> from Dreamcard to Revolution if you want to make a standalone of your 
> Dreamcard stack.
>
> There are probably many reasons for creating the new Dreamcard 
> product. As a professional user, I am happy RR has decided to separate 
> the two products as IMO, there are both pluses and minuses for a 
> product like Dreamcard. Plus: Easy to use and get started with, 
> recognizable 'card' metaphor with Apple folks. Minus: Association with 
> Hypercard and poorly designed stacks can create a 'stigma' for 
> professional developers (this happened with my previous company and 
> Director a few years ago).
>
> In anycase, there are two products, but one IDE. While RealBasic is a 
> fine programming environment, there are many here with RB experience 
> who prefer RR. In fact, Andre Garzia is an experienced RB users and a 
> big proponent of RR. I suggest you consider contacting him for some 
> comparison questions. Also, Geoff Canyon created a RB/RR wiki a year 
> or so ago which may lend further insight (anyone know a link). If you 
> have any other questions, please ask :-)
>
> best,
>
> Chipp Walters
> Altuit, Inc.
>
> Keith Hutchison wrote:
>
>> Frankly the ten hour issue and the new differentiation between 
>> Dreamcard and
>> Runtime Revolution scared us off. We are not ranting, just not 
>> (currently)
>> buying.
>
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> use-revolution at lists.runrev.com
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>



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