Questions about Altbrowser and SVG

jbv jbv.silences at Club-Internet.fr
Thu Aug 19 03:51:54 EDT 2004



Bob, Chipp,

Thank you both for answering my questions.

>
> THE altBrowser and the SVG plugin are not connected. The altBrowser simply
> shows in a stack whatever you might show in the Internet Explorer. So if IE
> has the SVG plugin, then it is possible to show the SVG in the stack. But if
> IE has no plugin, then of course it is not possible to show the SVG in the
> stack.

This is the point that I don't really understand...
Let's say I have my standalone and the Altbrowser dll on my CD-Rom;
does that mean that the end user needs to install the SVG plugin for IE
on his HD (and thus have IE installed on his HD) to be able to use my stack
with Altbrowser ?

Besides, there's another point that remains unclear to me : you confirmed
that decorations of the stack window can be set like for any stack. OK, but
nevertheless the stack will be displayed INSIDE a browser window, with its
own "decorations"... which means that if I want to get rid of those "browser
decorations" I probably need to add some javascript code on top of
everything...
If I'm right on this, it looks a bit tricky...

As for Chipp's suggestion to use Flash for fast vector graphics, I've done
that several times, but haven't been 100% satisfied by that solution, mostly
because Flash anims run in Rev through QT which isn't always up to date
regarding the latest Flash version...

As of yet, I see only 2 solutions for my project :
1- do all my 2D vector graphics through an openGL external, but that means
quite a lot of hardcore C coding (and also some serious problems when mixing
the result with other controls on the screen, mostly because of transparencies
and aliasing)
2- pre-calculate all the images I need in some scriptable vector graphic
software
(Flash or Illustrator or SVG), save each frame as a jpg or png image and then
display those images sequentially...

The thing is that both solutions are trade-offs...

God damn... when will Runrev include anti-aliased vector graphics in Rev ?
I (and a few others) keep asking for it for more than 2 years...


Best,
JB



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