ActiveX and RR

K nnoydb at excite.com
Tue Aug 10 08:45:47 EDT 2004



Oh, something important I forgot!  The Runtime Revolution "Stacks"/"Windows" must be a ActiveX container or provide a interface to be subclassed.  Otherwise ActiveX components (with graphics footprint) would not be viable. The RAD would also need to consider design time properties (a enormous job for just 1 platform). A IDL and APIHOOK declaration system would serve all platforms and allow the community to develope this without (platform specific) XCMD development.

Kevin


-==-=-=-=-=-=-==-=-=-=-=-=-=-=-==-=-=-=-=-=-
Disclaimer:

Any resemblance between the above views and those of my
employer, my terminal, or the view out my window are purely
coincidental. 
Any resemblance between the above and my own views is non-deterministic.

 The question of the existence of views in the absence of anyone to hold
them
is left as an exercise for the reader. The question of the existence of
the reader
 is left as an exercise for the second god coefficient. 
(A discussion of non-orthogonal, non-integral polytheism is beyond the
scope of this article.)



 --- On Tue 08/10, jbv < jbv.silences at Club-Internet.fr > wrote:
From: jbv [mailto: jbv.silences at Club-Internet.fr]
To: use-revolution at lists.runrev.com
Date: Tue, 10 Aug 2004 13:57:35 +0200
Subject: Re: ActiveX and RR

BTW I just recalled that among other projects I had<br>a year ago, there was the implementation of 2D anti-<br>aliased vector graphics using openGL.<br>I had found plenty of opensource code that needed<br>very little adaptation.<br>I remember starting to work on it, but pretty soon the<br>impossibility to extend the language made the whole<br>project a source of headaches, and I finally dropped it...<br><br>JB<br><br><br>> K a *crit :<br>><br>> > Kevin<br>> ><br>> > NOTE: I would appreciate if someone from RR would explain the design of the RR  low level functions so we (the users) can extend the language.<br>><br>> Yep, agreed. that would be VERY nice.<br>> BTW this is one of the 2 major reasons why I dropped<br>> the developpement of an openGL library about a year<br>> ago (the other one was lack of time).<br>> But I have the feeling that being able to extend the language<br>> would have made lack of time less important...<br>><br>> JB<br>><br>> _______________________________________________<br>> use-revolution mailing list<br>> use-revolution at lists.runrev.com<br>> http://lists.runrev.com/mailman/listinfo/use-revolution<br><br>_______________________________________________<br>use-revolution mailing list<br>use-revolution at lists.runrev.com<br>http://lists.runrev.com/mailman/listinfo/use-revolution<br>

_______________________________________________
Join Excite! - http://www.excite.com
The most personalized portal on the Web!


More information about the use-livecode mailing list