3d graphics in RR/MC [again]

MisterX b.xavier at internet.lu
Mon Aug 9 05:19:57 EDT 2004


That's really fantastic!

Im impressed! 


> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com
> [mailto:use-revolution-bounces at lists.runrev.com]On Behalf Of Alejandro
> Tejada
> Sent: Sunday, August 08, 2004 01:19
> To: use-revolution at lists.runrev.com
> Subject: 3d graphics in RR/MC [again]
> 
> 
> Troy wrote:
> 
> > [snip] If that RR could be strengthened with more
> > graphics functionality
> > (both 2D and 3D) I probably wouldn't bother
> > looking around, or needing
> > to constantly switch tools based on project
> > requirements.
> 
> xavier bury wrote:
> 
> > While looking at some graphic functions theory and
> > how to translate,
> > Actionscript, java to TS, I noticed that the 3D in
> > Flash is simply
> > anymations
> > made in Swivel3D. The rest is just smart line
> > handling.
> > 
> > I plan to do some 3D again soon... It's hard but
> > result is always fun
> > to watch... One nice feature of RR to implement this
> > will be the irregular
> > polygon which with a matrix set of operations
> > converts 2D to easy 3D...
> 
> Hi Troy and Xavier,
> 
> Download the stack Rotater Manipulator from:
> 
> <http://www.geocities.com/capellan2000/Rotater_Manipulator_v1a.zip>
> 
> This is an adaptation of the HC stack of Alexander
> Thomas that you could download from his website:
>  
> <http://www.dr-lex.34sp.com/software/3dstuff.html>
> 
> I've added 3D matrix math to make the transformations
> still more faster and included the "Live" option
> suggested by Jim Hurley (use this option with
> models of a few lines like the cube and some simple
> shapes like the Fighter and the Tank).
> 
> Read the Help card (second card)
> of this stack for useful information.
> 
> I've invited to Alexander Thomas to test RunRev 
> by himself and to visit us in the mail list.
> 
> Enjoy! :-))
> 
> al
> 
> 
> =====
> Visit my site:
> http://www.geocities.com/capellan2000/
> 
> 
> 		
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