Rev2.0 - player objects' volumes reset to zero spontaneously

Barry Levine themacguy at macosx.com
Wed May 14 14:39:01 EDT 2003


This has happened often enough so I know it's not something I'm doing 
accidentally nor in my scripting.

I have two player objects referencing aiff files in a "resources" 
folder used by my stack. Spontaneously - usually after a long session 
debugging some unrelated scripting issue - the sounds' volumes are 
found to be at 0 (zero). I have to reset them back to 100.

For now I'll do this in the preopenstack stage but it does concern me 
that this issue exists.

Barry




More information about the use-livecode mailing list