playStopped message problem

Kurt Kaufman kkaufman at snet.net
Mon Dec 8 22:12:22 EST 2003


 > Is anyone aware of any reason why a player object would not receive a
 > playStopped message like it should?  I've got a standalone that this 
is
 > happening in under OS X only (Windows and OS 9 run fine), and it runs 
fine
 > in the Rev IDE.  I've checked to make sure lockMessages is not true.  
Is
 > there anything else I can check?

It's a bug -- see bug number 1033 in the bugzilla database. ....

If you could use version 2.03 of Revolution to create your OS X 
standalone, I don't think you would have the problem mentioned above 
(this as a temporary solution, anyway).

-Kurt



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