playStopped message problem

Chris Sheffield revlist at cableone.net
Mon Dec 8 14:01:27 EST 2003


Is anyone aware of any reason why a player object would not receive a
playStopped message like it should?  I've got a standalone that this is
happening in under OS X only (Windows and OS 9 run fine), and it runs fine
in the Rev IDE.  I've checked to make sure lockMessages is not true.  Is
there anything else I can check?


Chris Sheffield
Software Development
Read Naturally

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