<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<blockquote TYPE=CITE>Message: 13
<br>Date: Wed, 30 Jan 2002 01:48:43 -0800
<br>To: use-revolution@lists.runrev.com
<br>From: Geoff Canyon <gcanyon@inspiredlogic.com>
<br>Subject: Re: Playing Sound Clips
<br>Reply-To: use-revolution@lists.runrev.com
<p>Two things:
<p>Note that the debugger in Revolution works differently than the one
in HyperCard -- putting a breakpoint in the script will only work if the
debugger is _already_ open.</blockquote>
Yes, I know. It was.
<br>
<blockquote TYPE=CITE>It doesn't seem as though you're reaching that code,
though, since the sound isn't playing. So the second thing is, where are
you placing the on playStopped? If memory serves, the message can be responded
to at the card level. So if you put that code I posted into the card script,
does it still fail?</blockquote>
I originally placed your code in a "On MouseUp" handler in a button on
a card where the "PlayStopped" signal was <u>not</u> detected.
<br>When I moved your code to the card script, and called it from the button
event, it worked "OK". Is this the general case with most RR signals,
i.e. they are sent to the card and not to the control on the card which
initiated the response?
<p>Thanks again for your suggestion.
<br>Gene Kennedy</html>