Game of Life as LiveCode web deployment

Tom Glod tom at makeshyft.com
Thu May 2 18:39:37 EDT 2024


Hey Andreas,

This is very cool, its a good demo for the web engine.
I still don't plan on deploying to the web, but its nice to see that its
getting better.
Thanks,
Tom

On Tue, Apr 30, 2024 at 5:27 AM Andreas Bergendal via use-livecode <
use-livecode at lists.runrev.com> wrote:

> So, in my series of ”LiveCode projects that can be deployed straight to
> web with almost no modification”, here is the LC implementation of Game of
> Life that I created during the pandemic, with great help from Thierry D.
>
> https://wheninspace.com/gameoflife/
>
> The only adaptation I have made is changing the save function for custom
> seed patterns from local text file to browser local storage.
>
> I also threw in a new feature for importing RLE code (a common GoL seed
> pattern format).
>
> It doesn’t have responsive design, so a large screen is recommended.
> It does work on mobile though (at least iOS), albeit being a bit slow (and
> you'll obviously need to scroll around to see things).
>
> Depending on your processor capacity, the web browser may choke and stall
> on the fast progression rate, so you may then need to enter a longer
> millisec delay value in the appropriate field and try again.
> (As reference: On an iPad 6th gen a 600 millisec delay is needed, while on
> a Mac Studio M1 Max just 40 millisecs is fine.)
>
> Have fun! :D
>
> /Andreas
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