Livecode Future

David Bovill david.bovill at gmail.com
Wed Jul 24 04:46:36 EDT 2024


Hi Kevin, is there a public post regarding the new model - I’d like to view
it for a forthcoming project. Also you might want to fix the 404 you get
while trying to read the most recent post on the site?

On Wed, 24 Jul 2024 at 09:01, Kevin Miller via use-livecode <
use-livecode at lists.runrev.com> wrote:

> Hi Heriberto,
>
> Thanks for taking the time to post.
>
> If those 100 users are non-commercial users, i.e. not employees or
> customers, then there isn't a charge. If you're building the app to sell,
> its a different model. With that said, if those users are employed by your
> company then it bears looking at the economics of this a little more
> closely.
>
> Firstly, there is the time it takes you to build the app. I'm assuming you
> don't work for free, so this is a real cost. If we say that Flutter takes
> only a few times as long to build the app, this cost quickly mounts up. Any
> app that takes more than a week or two to build in Create is going to pay
> for itself in the saving of your time when compared to the new licensing
> costs. Then there is the ongoing cost to consider. Few apps are created
> perfect, most require regular changes as they encounter the real world. So
> you have the ongoing increase in development costs for every update PLUS
> the lost productivity costs of each of those users having to wait longer
> for each update, or ending up with an app that simply doesn't do what they
> need. This happens all the time. What's the wage bill for 100 employees? I
> have no idea what those users do so this could be way out, but if they are
> earning say $50K a year then that's $5M. You don't have to save very much
> time with a better app delivered sooner to save the licensing cost here
> many times over.
>
> There is a reason we've invested tens of millions of dollars in our
> platform: it's to make you more productive and let you get better apps out
> faster. Saving development time is a direct development staff cost, getting
> your app and revisions out faster saves costs across your entire user base.
>
> We'll be doing a more detailed comparison with Flutter in the coming days
> which will help to better illustrate this comparison.
>
> With all of that said we'd be happy to get on a call to talk about this
> some more if it's helpful for either you or your boss. We can do that now,
> or at any point before 2027.
>
> Kind regards,
>
> Kevin
>
> Kevin Miller ~ kevin at livecode.com ~ http://www.livecode.com/
> LiveCode: Build Amazing Things
>
>
>
>
> On 24/07/2024, 01:00, "use-livecode on behalf of Heriberto Torrado via
> use-livecode" <use-livecode-bounces at lists.runrev.com <mailto:
> use-livecode-bounces at lists.runrev.com> on behalf of
> use-livecode at lists.runrev.com <mailto:use-livecode at lists.runrev.com>>
> wrote:
>
>
> Hi Tom,
>
>
> It appears that under this licensing model, developers creating
> applications for internal company use—such as for a workforce of 100
> employees—would still need to pay $15,520 even with the 30% discount
> applied. I hope I've misunderstood, but upon receiving the email about
> Livecode Create, I considered purchasing a license to permanently move
> away from the outdated "Community" version (we have a lot of silicon
> Macs). However, if I have to explain to my boss that each internal user
> of the Livecode-built app would cost $155.2, she would likely suggest
> investing that money in a Flutter course, Lazarus IDE or to develop a
> web site.
>
>
> Hery
>
>
> On 7/23/24 18:32, Tom Glod via use-livecode wrote:
> > Hello All,
> >
> > I'll start.
> > After reviewing Livecode's new direction and offer.
> > I feel very positive about this change.
> > Maybe in the future I will feel differently, but currently, as a solo
> dev,
> > even 2 or 3 devs, as I expand, it all is kind of in the range of
> reasonable.
> > The <= 5% tax hurts a bit, but its manageable.
> > If this is a model that creates better sustainability and faster dev
> > cycles for Livecode, and if thats really true ...
> > Then I want to be in full support of this model.
> >
> > I was somewhat surprised (sorry honest) at how well the new direction was
> > explained. Great job on that.
> > I like the no-pressure offer. 2027 is a lot of heads up for people to
> > align their business model or to get off the platform.
> > I like the flexibility of the offer for different kinds of devs
> >
> > Of course my review is based on my own situation and my own plans for the
> > future of my company MakeShyft.
> > I also work @ Canela, which is a hat I am not wearing at this moment.
> > Everyone's situation is different, and I can see some users not loving
> this
> > at all.
> >
> > All the best, may we all prosper and have our dreams come true.
> >
> > Tom
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