Windows on ARM...
matthias_livecode_150811 at m-r-d.de
matthias_livecode_150811 at m-r-d.de
Wed Apr 10 09:44:27 EDT 2024
I am running here a Windows 11 VM in Parallels 19 on my Mac Studio with M1 Max, mainly to test the Windows standalones (32 and 64bit) i've created on macOS.
I can also confirm that so far i did not experience any problems with running those Intel builds on Win11 ARM.
> Am 10.04.2024 um 15:20 schrieb Paul Dupuis via use-livecode <use-livecode at lists.runrev.com>:
>
> Thank you Mark!
>
> I'm sure like most folks that sell software, we have a small camp of customers that always want to be on the leading-edge and, whether its a new macOS or a new Windows OS (or OS feature), we get contacted early and often about whether our software will be compatible.
>
> There are some days I just want to scream "It will work when it will work!" but I do understand their interest in new technologies and so we try to provide some reasonable answer. These responses (from you and Mike) allow me to respond that it is very likely our app will work on Windows ARM.
>
> -- Paul
>
> On 4/10/2024 2:11 AM, Mark Waddingham via use-livecode wrote:
>> On 2024-04-09 20:03, Paul Dupuis via use-livecode wrote:
>>> Mothership people (or anyone in the community that may know this):
>>>
>>> Microsoft is expected to port and release Windows running on ARM chips (Surface laptops will use the Snapdragon X Elite processors from Qualcomm) this year. Announcement expected May 20, shipping - who knows when, but likely this year. This is to compete with Apple's M# chips.
>>>
>>> Will we have a dual build option in Livecode (or is one even needed)? And, for the BIG QUESTION, how long is it likely to be after Windows on ARM is released to the public before we see a LC version that supports it?
>>
>> I can't really say when we will add a native ARM64 build for Windows - it will depend largely on demand and need.
>>
>> That being said, we have recently updated how we build the windows engine to use the most recent version of Visual Studio (which has arm64 target compilers) so that is at least a step in the right direction.
>>
>>> I know, this is probably way ahead of any practical answer, but I know we WILL have customers asking us if our app (built on LC9.6.11) will run on Windows on ARM on day one.
>>
>> Windows ARM has been available to everyone for a while - albeit not strictly a 'public' thing, virtualization tools like VMware on macOS will download and install the ARM version of windows automatically if you are running on an ARM mac.
>>
>> We have a couple of people internally who have ARM macs, and use VMware to run Windows in ARM and we haven't seen any problems.
>>
>> So I can echo what Mike said - especially since Microsoft added x86-64 support to their Intel emulation layer on Windows ARM (think Rosetta 2) about a year or so ago - both x86 and x86-64 versions of the LiveCode engine run seamlessly on it.
>>
>> Another thing to remember is that Microsoft are not forcing a processor transition unlike Apple have done twice now (in the last two decades) - I fully expect that Windows on ARM will support Intel executables indefinitely, just like x86-64 Windows continues to support x86 executables.
>>
>> Warmest Regards,
>>
>> Mark.
>>
>
>
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